Zeepkist Wiki

This Wiki will be going read-only in the near future. All information provided is in the process of moving to https://zeepki.st

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Zeepkist Wiki

New Content[]

  • 89 new static blocks
  • 14 new dynamic blocks
  • 33 new materials
  • 6 new adventure mode levels
  • 3 new hats
  • 3 new zeepkists

Physics Update[]

The internal physics timestep has been increased from 60 per second, to 90 per second. This means that in general, the physics simulation will be a lot more stable. It also means that there is less time per physics timestep to complete all calculations, and this might mean that for lower-end PCs, Zeepkist might be too performance intensive to run. It's all a bit experimental at this point, and more changes may come in the future.

Changelog[]

Release (16 February 2021)[]

  • Physics timestep changed from 60fps to 90fps*
  • Added signs to the overworld at the point where levels become extremely challenging
  • Changed color of unlocked adventure levels from Blue to Orange
  • Tweaked damage values
  • Increased walking speed in adventure mode
  • Setting for menu controls inversion is now "off" by default
  • Various bug fixes

Patch 1 (16 February 2021)[]

  • Changed times on some construction adventure levels
  • Construction adventure levels now show up in free play as well

Patch 2 (17 February 2021)[]

  • Made time to beat easier on levels B02, B03, and B04
  • Changed color of unlocked but not completed adventure levels from orange to light yellow
  • Fixed another small comma/dot culture bug

Patch 3 (19 February 2021)[]

  • Resolution list now gets updated every time the settings menu is opened.
  • Added frame counter to debug view (Page Up)
  • Fixed split-screen slipstream being too sensitive

Patch 4 (20 February 2021)[]

  • Changed inverted menu "controls" label to inverted menu "directions"
  • Added a worldwide player counter sign, to test Steamworks integration
  • Added the first achievement, to test Steamworks integration
  • Added a slipstream power value in the settings file, default is 124.*

Patch 5 (22 February 2021)[]

  • Added render distance settings backend (separate values for 1-4 players)
  • Added volumetric lighting toggle settings backend
  • Added half-rate v-sync toggle settings backend (v-sync AND half-v-sync need to be set to true)
  • Added target fps value for when v-sync is toggled off. Default is -1, which corresponds to infinite
  • Loading times of levels should now be consistent across framerates
  • Enabled Steam cloud save

Patch 6 (1 March 2021)[]

  • Added support for Playstation 5 controllers connected via USB
[ve]Zeepkist Updates
Indev Demo 1.0
Awesome Alpha V1, V2, V3, V4, V5, V6, V7, V8, V9, V10, V11, V12, V13, V14, V15
Beautiful Beta V16, V17(TBA)