New Content[]
- 89 new static blocks
- 14 new dynamic blocks
- 33 new materials
- 6 new adventure mode levels
- 3 new hats
- 3 new zeepkists
Physics Update[]
The internal physics timestep has been increased from 60 per second, to 90 per second. This means that in general, the physics simulation will be a lot more stable. It also means that there is less time per physics timestep to complete all calculations, and this might mean that for lower-end PCs, Zeepkist might be too performance intensive to run. It's all a bit experimental at this point, and more changes may come in the future.
Changelog[]
Release (16 February 2021)[]
- Physics timestep changed from 60fps to 90fps*
- Added signs to the overworld at the point where levels become extremely challenging
- Changed color of unlocked adventure levels from Blue to Orange
- Tweaked damage values
- Increased walking speed in adventure mode
- Setting for menu controls inversion is now "off" by default
- Various bug fixes
Patch 1 (16 February 2021)[]
- Changed times on some construction adventure levels
- Construction adventure levels now show up in free play as well
Patch 2 (17 February 2021)[]
- Made time to beat easier on levels B02, B03, and B04
- Changed color of unlocked but not completed adventure levels from orange to light yellow
- Fixed another small comma/dot culture bug
Patch 3 (19 February 2021)[]
- Resolution list now gets updated every time the settings menu is opened.
- Added frame counter to debug view (Page Up)
- Fixed split-screen slipstream being too sensitive
Patch 4 (20 February 2021)[]
- Changed inverted menu "controls" label to inverted menu "directions"
- Added a worldwide player counter sign, to test Steamworks integration
- Added the first achievement, to test Steamworks integration
- Added a slipstream power value in the settings file, default is 124.*
Patch 5 (22 February 2021)[]
- Added render distance settings backend (separate values for 1-4 players)
- Added volumetric lighting toggle settings backend
- Added half-rate v-sync toggle settings backend (v-sync AND half-v-sync need to be set to true)
- Added target fps value for when v-sync is toggled off. Default is -1, which corresponds to infinite
- Loading times of levels should now be consistent across framerates
- Enabled Steam cloud save
Patch 6 (1 March 2021)[]
- Added support for Playstation 5 controllers connected via USB
[v • e]Zeepkist Updates | |
---|---|
Indev | Demo 1.0 |
Awesome Alpha | V1, V2, V3, V4, V5, V6, V7, V8, V9, V10, V11, V12, V13, V14, V15 |
Beautiful Beta | V16, V17(TBA) |