Changelog[]
Patch 0 (28th Jan, 2021)[]
- Early access release
Patch 1-2 (28th Jan, 2021)[]
- Added a "Menu Controls Camera Relative" toggle, default on. Turning this off will mean the menu left/right buttons will always move the same way. Turning this on will mean the menu left/right buttons will move to the left/right of where the camera is facing.
- Added two small labels next to the menu left/right buttons, which indicate where you will go if you go left/right
- Added some debug messages to the output_log.txt file, which will hopefully help me debug an XBox One controller issue
Patch 3 (29th Jan, 2021)[]
- Potentially fixed a bug where xbox one controllers would sometimes not be detected.
Patch 4 (29th Jan, 2021)[]
- Took another shot at fixing the xbox one controller issue, should work fine now.
- Added "Unhide Mouse Cursor In-Game" option (default = off), when turned on, the mouse cursor won't be locked and won't be hidden. This is to allow programs that use the mouse as keyboard input to properly register mouse movement.
Patch 5 (30th Jan, 2021)[]
- Added extra arrows for clarity on levels 7, 14, and 16.
- Remove one boulder spawner from level 14, should be slightly easier now.
- Added a label in main menu when the camera is turned around and controls are inverted, should help people navigate the menu better.
Patch 6 (1st Feb, 2021)[]
- Added level name to end race screen
- Fixed paint tool breaking when hovering over certain block elements
- Added pipette mode to paint tool, allows you to select materials from blocks
- Added material thumbnail to paint tool, shows you the currently selected material
Patch 7 (1st Feb, 2021)[]
- Removed screen space reflections, they were really ugly on big shiny surfaces. Should also help with performance.
- Changed the plastic materials to look more plastic
[v • e]Zeepkist Updates | |
---|---|
Indev | Demo 1.0 |
Awesome Alpha | V1, V2, V3, V4, V5, V6, V7, V8, V9, V10, V11, V12, V13, V14, V15 |
Beautiful Beta | V16, V17(TBA) |